SpeedTree 5.0 114 MB
SpeedTree 5.0, a complete reengineering of IDVs awardwinning foliage software, will be available for evaluation beginning on the first day of the GameDevelopers Conference in San Francisco on March 25, 2009. With SpeedTree 5.0, IDVs unmatched tree and plant middleware delivers a new level of modeling control and rendering efficiency.The first 5.0 evaluations will be handed out to those who visit IDVs booth, #5302 in North Hall at the MosconeCenter. SpeedTree, winner of the 2005 Front Line Award for middleware,delivers beautiful, amazingly natural realtime trees and plants with seamless LOD transitions, an array of lighting, physics & wind effects, and an SDK programmed to support anylevel of engine integration. SpeedTreeRT includes the SpeedTree Modeler, a Windows application that offers a unique hybrid of hand and procedural modeling options. The new version drawson nearly a decade of foliage tool development experience at IDV, Mr. Sechrest added, as well as the countless recommendations and requests from the top studios around the world that makeup SpeedTrees extensive user base.
Major new features of 5.0 include:
Hand & Procedural Modeling.
The new SpeedTree Modeler enables an unprecedented degree ofcontrol over the trees geometry. Prune branches, set force parameters to guide branch shape, and grow SpeedTree models around rocks, walls or other imported meshes.
Physics.
SpeedTree geometry now features the data necessary to interface SpeedTree with your physics engine, and includes builtin support for NVIDIA PhysX technology and the new NVIDIA PhysXAPEX Vegetation Module*.
Multiple Integration Options.
SpeedTree can be brought into games and other realtime applications at any level as a mesh, as geometry, as a partialintegration with the users engine, or through a full integration. Comprehensive, integrationfriendly reference applications are available to accelerate integration into the gamedevelopment pipeline.
Lighting.
SpeedTree 5 offers a new degree of lighting realism, including dynamic shadows, ambient occlusion and translucency.
Levels of Detail.SpeedTree 5s aggressive new levels of detail system means more trees in a scene than ever before while SpeedTree maintains highquality, popfree transitions.
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