Overview
boujou 4 is the latest version of the Emmy awardwinning, industrystandard camera and object tracking solution.
Containing a powewrful set of new features coupled with the same fast and robust automatic tracking, boujou 4 enables you to exploit everything in the shot.
boujou 4 is available to
purchase now.
FASTER, BETTER CAMERA SOLVES
An improved solver, more feedback and more tools enable you to exploit everything in the shot. Solve from an approximate camera path boujou 4 can improve an existing camera path by filling in the gaps or by optimizing the camera position.
MODELBASED CAMERA
AND OBJECT TRACKING
Object tracking if you dont have much parallax in a shot it can be difficult to get a good camera solve. boujou 4 enables you to import 3D objects. By importing 3D objects camera solves can then be created based on the correspondence between feature tracks and faces of a polygon
mesh.
Survey points Import survey information in the form of a 3D mesh to improve the accuracy of a 3D solve.
Eyeballing Very occasionally boujou cant get the camera position correct. boujou 4 enables you to import a 3D object to eyeball the approximate camera positions in certain frames. boujou can
then work out the camera position in the whole shot.
IMPORT AND EXPORT 3D MESHES
Import your test objects to assess the quality of your shots. Export a 3D mesh of the 3D points calculated in boujou enabling you to create shadow casting objects or 3D terrain.
SCRIPTING AND EXTENDED COMMAND SET
Access
boujous core functionality with embedded scripting. Create your own import and export formats.
Control the number of 3D points generated by boujou. Reduce the number of 3D points so that only the most accurate are exported. Export more 3D points to make a more detailed mesh.
GUI IMPROVEMENTS
boujou 4s
interface has been redesigned for a much smoother workflow
NEW in boujou 4
modelbased camera & object tracking
import objs as survey data or test objects
fly camera (eyeballing using model)
optimize camera & focal using vertexdrag
facebased tracking
mesh generation
scene structure
with precision control
mesh triangulation from scene structure
export as objs
export to maya
finegrained workflow
solve from manual approximate camera path
solve a subrange
regenerate structure
copy/delete individual views
regenerate individual views
interpolate cameras
optimize individual
cameras
optimize cameras & structure
compute keyframes from feature tracks
scripting
embedded scripting engine
gui improvements
lasso tool for point selection
footage controls (contrast, brightness, HD)
orthographic views
Boolean polygonal masks control
import/export
Shake track import

Smoke, Digital Fusion exports
 

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